VR EXPERIENCE: JONKONNU / GENS INCONNUS (2015-2017)
CREATED IN COLLABORATION WITH THE CARLTON WALTERS JONKONNU BAND (ST MARY, JAMAICA)

3x10min. video sequences with spatialized 3D sound, Oculus GEAR VR, headphones, wooden structure

ARTIST & PRODUCER: Olivia Mc Gilchrist (Jamaica-France)
COUNTRY OF PRODUTION: Jamaica + Canada (2015-2017)
VIDEO CAPTURE: Olivia McGilchrist, Shaneika Wallace, Carlton Walters Jonkonnu Band
VIDEO GAME ENGINE 3D DEVELOPMENT: Ashwash George and Marc-Andre Larouche
SOUND MIX FOR V.R. : Frédéric Hollinger

A cube-shaped pine box with decorative engravings atop a wooden structure houses an Oculus Rift virtual reality headset in which the viewer interacts with a three screen video installation of traditional Jamaica Carnival ‘Jonkonnu’ performers. As the viewer puts on the Rift, she / he enters a 3D space in which the audio-visual sequences reveal snippets of the performance from both sides of the mask by proxy of a GoPro head mounted camera worn by the band members.

Across the Caribbean, Jonkonnu was a festival created by the enslaved themselves; as a gesture of resistance. Although the more traditional forms are slowly dying, the power of Jonkonnu remains, albeit Jamaica’s current economic hardship.

 

Jonkonnu-Gens Inconnus, Oculus Rift and wooden structure (2015-2017) COURTESY CARLTON WALTERS JONKONNU BAND and CECILIA BRACMORT

Error 404 Not found: Design and Computation Arts Graduate Certificate exhibition / Concordia University 2015

Error 404 Not found: Design and Computation Arts Graduate Certificate exhibition / Concordia University 2015

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